"Build narrow. Test fast. Expand." — Solving for a real person in a domain you have to learn
The Ministry of Health of Bhutan has a 28-page clinical guideline for managing multidrug-resistant organisms — bacteria that resist most antibiotics. Globally, antibiotic resistance kills 1.27 million people per year. The guideline exists. The problem: no one working in a busy ER, an isolation ward, or a cleaning role can pause to read and interpret it in the moment they need it.
Piranavan Selvanandan, a technical consultant approached by contacts in Bhutan to make this guideline actionable, is bringing this challenge directly to you. He'll work with you in Weeks 10 and 11.
Your job is not to solve the whole problem. Find one specific human moment where the guideline fails the person who needs it. Design a human process that addresses that moment. Build something that supports that process. Iterate.
Before Week 9 Class
Three things to do between Demo Day and Week 9. Do them in order — each one builds on the previous.
Five foundational claims about this course. After reading each one, write 2-3 honest sentences connecting it to your actual Sprint 1-2 work. Handwritten, photographed.
Structured AI-discussion that takes your handwritten reflection and pushes you to find specific evidence in your Sprint 1-2 work for each claim.
Read pages 1-8 of the Bhutan MDRO guideline and skim the rest. Come to class with one part you think is particularly hard for a clinical worker to act on.
Concepts: Staking a problem is a design act. Vague problems produce vague solutions.
📅 In-Class (Wednesday, Mar 19)
Who is your user, what is the specific moment, what constraint makes it hard in Bhutan's context. 300 words max. This is a design claim, not a reflection.
What human moment are you designing for? Describe the person as if you've watched them work. Handwritten, photographed.
Concepts: AI simulation as a learning tool — finding the questions only a human expert can answer. Expert access used strategically, not generally.
Assignments — confirmed after Mar 22
Concepts: MVP discipline — simplicity is a design decision, not a shortcut. Peer pressure reveals what expert review misses.
Assignments — confirmed after Week 10
Concepts: The demo shows the arc, not just the endpoint. Delta matters more than final state.
Assignments — confirmed after Week 11
Sprint 4: Mastery — No curated options. You find the stakeholder, define the problem, and build the solution from scratch. Sprint 3 was scaffolded: the domain was given, the expert was provided, the document was there. Sprint 4 is what you do when none of that is handed to you.